![]() ![]() I basically rotate between them depending on which mood I am in for writing and like AC, I won't be releasing anything until it has a logical ending point of some type. I'm happy with it but I have to go back and re-do a lot. Cost: 500 credits, and it gives you 50 credits every week. So, as a gift, the colony comes with 5x lvl 0 Leo mobile suits, a spaceport, a hangar, and 10x average beam turrets. The only thing I haven't put in is a typical battle system. Colony: Colonies of the After Colony era are weak in comparison to those from other eras. There are some kinetic mini games so you can tell what you're doing better, I have added willpower etc etc. So all of this is being implemented, if you're on a timer then there will be a timer. But it opens up a lot for me.Īll this stuff was experimental and was initially meant only for AC250, but while this game was more for testing so I never got past the first area because I just worked on and tested stuff on that. For example, I'm pretty happy with the inventory system but with how I did it it wasn't possible to without a big overhaul. ![]() But it is required as it wasn't really possible to do the update like I wanted to do. I'll be rotating between this and the other game so it will be some time. I would be willing to help you develop the game by offering feedback on the story, characters, and smut if you need a beta reader, game tester, ideas, etc.I won't be releasing anything for some time nor taking patreon payments until I have months worth of content/releases. More story for the different paths of leaving or staying on Earth. Though as I alluded to at the beginning, the best thing this game needs is just more. Though that might be because I have not seen all the crazy endings the protagonist can end up at. Filled with mechanical drones, spaceships, mechanically/electronically locked doors, etc. You really do feel like you are in a Sci-Fi world. How to find items in the warehouse while freeing a slave (beautifully foreshadowed that sexual slavery exists in this system). Now, I do not understand how someone who lives in a mansion is poor, but the event was cool. Second, liked the train station where you had to get creative to scrounge up enough money to book a ticket off Earth. Meeting Alice felt earned as you had to solve a puzzle to get to her and the game punishes you for fully trusting her. This can even lead to interesting story potential as you try to understand who created ALICE and why she is trying to make you (possibly people) slutty.ĭid enjoy the moments in the story. Was really looking forward to just taking a break from the main story of the death of your farther and just chilling out in the asteroid belt, offering your (sexy) services (especially if you are a scientist who can turn people into bimbos) while keeping an eye out for agents after you. Drugs and experiments that you can willingly participate or forced to do if made a mistake. I came to this game to have Sci-Fi style porn. Just worried that this is too much to do. ![]() That is a good thing, this game is ambitious. Alice that uses every chance she can to corrupt the protagonist into being naughty. Entire planets to explore, a detailed political and news system, mysterious murder/disappearance of your farther, friends to call, places to explore with puzzles that are just challenging enough to solve. Here are my thoughts.įirst, just found the premise that this takes place in the far future where humanity is spread across the solar system and you can start out almost anywhere, well, that opens a huge universe to explore. Have to say, I was surprised on just how intrigued I was with this game. ![]()
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